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- The Game of ZNYK
-
- Copyright 1992
-
- SilverFox SoftWare
-
- & Adisak Pochanayon
-
- All Rights Reserved
-
- WARNING
-
- This program is not public domain. It is Copyright 1992 Adisak
- Pochanayon of SilverFox SoftWare. All rights are reserved by the
- author. The author has generously decided to grant the right to
- publicly distribute this program at no charge (or a minimal copying
- fee to cover cost of media). No other rights are granted. The right
- to distribute this software may be revoked by the author at any time
- without prior notice. The author assumes no responsibility for the
- operation of the program "ZNYK" nor for any consequence of executing
- said program. This document must accompany all copies of the program.
- Permission is not granted to distribute altered versions of this
- document or the program.
-
- TRANSLATION OF WARNING
-
- This program is distributed as FREEWARE. I'm not asking for any
- donations but if you really feel you need to send me something my
- address is listed below. (I'd prefer chocolate to money any day).
- I keep a copyright on the program, and if any big company eventually
- asks to publish my game, I may stop distribution of the program as
- FREEWARE. However, lightning will probably strike me first so don't
- worry about this. Give this program to as many of your friends as
- possible but make sure to give them the docs as well.
-
- STARTING THE GAME
-
- Double click on the icon from the workbench screen or type in "ZNYK"
- at a CLI. The SilverFox SoftWare logo will be displayed before the
- game goes into demo mode. Press the joystick fire button during demo
- mode to play a game.
-
- PLAYING THE GAME
-
- ZNYK is a YATLA (Yet Another Tetris Look Alike). However, the game
- is different enough to avoid all the copyright problems. I got the idea
- from several games and just put together my own version. Eventually
- I may add several options to change the game play slightly. However,
- right now, I don't have the time (I'm a starving Electrical Engineering
- student at UW-Madison who should either be at work or doing homework
- rather than writing games). ZNYK runs in an intuition screen and
- multitasks (although I do read the joystick thru hardware) but I don't
- recommend multitasking on a 512K machine with 68000.
-
- During the game, two balls will "zap" together and then you can
- move and rotate them to place them where you want. The next two balls
- to be "zapped" are visible in the upper left corner of the screen. In the
- lower left corner of the screen is a tiny window with a chart of how
- many white outlined balls of each color remain. As you near completion
- of a stage, the white outlined balls in this window move left. The
- score and level are displayed at the top of the screen.
-
- The basic idea is to maneuver these balls of three different colors
- to match up four or more in a row horizontally and vertically. When you
- do this, the balls disappear. You get more points for the more balls
- you make disappear. You also get more points for making white outlined
- balls disappear. The main goal is to get rid of white outlined balls.
- You can match shadowed balls with outlined balls. No balls will
- disappear until the first "zapped" pair lands.
-
- When balls disappear, they may "free" adjacent balls and cause them
- to fall as well. This can be useful in clearing up the top of the
- screen or setting up chain reactions. It can also annoying.
-
- After you get rid of all the balls with a white outline (as opposed
- to the balls with shadows), you will advance to the next level with a
- sizeable scoring bonus. If you take too long to complete a stage,
- eventually the speed of the game will increase until you decide it is in
- your best interest to finish quickly or you will lose. Each time you
- clear a level, the board is reset with new outlined balls. The highest
- level possible is level 9. After reaching level 9, difficulty no longer
- increases (believe me, it's hard enough!!).
-
- The game ends when you leave a ball in the top row.
-
- HIGH SCORES
-
- A high score file named "ZNYK.highscores" is created by ZNYK in
- its current directory to keep track of the six highest scores. To reset
- the high score table, delete this file. The high score table keeps track
- of name (6 characters), rank (1-6), level (0-9), and score.
-
- High scores are entered using the joystick to select letters and then
- pressing the fire button after each selection. You can also use the cursor
- keys and SPACE to enter high scores. (Sorry, but right now you can't just
- type them in).
-
- The author's current high score is 107,289 points at Level 9. Wow,
- was I surprised to see the score roll-over!
-
- CONTROLLING THE GAME
-
- The game is completely Joystick controlled. Put a joystick in port
- 1 to play. You can leave the mouse plugged into port 0.
-
- ESC key Ends the game / Exits the Program.
-
- FIRE Rotates the balls counterclockwise / Starts a game.
-
- LEFT Moves the balls left.
-
- RIGHT Moves the balls right.
-
- DOWN Causes the balls to fall faster.
-
- UP "SWAPS" the balls (equivalent to pressing FIRE
- twice).
-
- Cursor Keys duplicate joystick functions
-
- SPACE duplicates joystick fire button
-
- RETURN PAUSE
-
- F1 Toggle Music (sound effects are still active)
-
- Note: Pressing FIRE or LEFT/RIGHT multiple times will cause
- multiple rotations / movements. Also, the Joystick
- will "repeat" if held for more than 1/3 second in any
- direction.
-
- During the game, PAUSE May be activated with the RETURN key. Pressing the
- RETURN key again will deactivate PAUSE.
-
- EXITING THE GAME
-
- Press the ESC key to exit the current game. Press the ESC key during
- the demo to exit the program completely.
-
- COMMENTS, QUESTIONS???
-
- If you are interested in this program or have any comments, questions,
- or bug reports.... (Source is available for a small fee - $10 - US). I
- am also constantly improving all of my programs. If you feel there is a
- bug in ZNYK or a new feature should be added, feel free to contact me.
- Also, you may not have the latest version of ZNYK. Contact me if you
- are interested in receiving updates (for a nominal disk fee of $5 - US).
-
- ZNYK was written using Lattice C V5.10b and CAPE 68K 2.0 assembler.
- Music for this program was written using Easy Sequencer (from SilverFox).
- All music, sound effects, graphics, and programming were done by me.
- This program represents several weeks work in sampling sound effects,
- writing music, drawing graphics and programming code.
-
- Adisak Pochanayon (college UW-Madison)
- 2525 University Av #J
- Madison, WI 53705
- (608) 238-2463
-
- Adisak Pochanayon (home)
- 229 S. Wilson St.
- Lancaster, WI 53813
- (608) 723-7840
-
- pochanay@cae.wisc.edu (internet/usenet e-mail address)
-
- Additional Code (the original starfield used in Pause) written by
- Leo L. Schwab -- New Technologies Group, Inc.
- BIX: ewhac
- Portal: ewhac
- InterNet: ewhac@ntg.com ..or.. ewhac@well.sf.ca.us
-
-
-
- SUMMARY
-
- ZNYK - An offbeat Tetris variation with splashy graphics and nice
- sound. Addicting challenging game play with increasing
- difficulty. FreeWare - From SilverFox Software. Binary
- only. Source available from author for $10.
- Author: Adisak Pochanayon
-
-
-